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PACs
PACs for the new reset are going to be much more active throughout the entire session, in the interest of more accurately simulating the United States government and factors which influence it.
Each PAC will be headed by an admin. Each admin will select three members of USG to serve as VPs of the PAC. These VP positions are multis - completely unrelated to your primary character. The three players will be selected on a basis of OOC knowledge, partisanship, achieving an IG partisan balance, and other factors - conservative PACs will have two Republicans and one Democrat, liberal PACs two Democrats and one Republican.
PACs will be charged with being a constant, active force for achieving their agenda throughout the entire session, not just at elections. Lobbying and mid-session donations will be the name of the game, and the player VPs will be charged with a good portion of this. Actual details in the day-to-day operation and running of the PACs may vary from PAC to PAC, to fit with the admin and players running it.
The K Street setup will be preserved next reset, but with individual forums for each PAC. If you have something to tell a PAC, or something they should take note of, post it there. The admins and the player VPs will have access to the information in that PAC's forum and discussion will take place there.
The eight PACs which will be activated at the beginning of the next reset, as well as the admin running each, are as follows:
Aerospace & Defense PAC - Porthos
AFL-CIO - Magruder
Club for Growth - Austin
Sierra Club - Cross
American Petroleum Institute - Hayden
National Education Association - Mallory
Christian Coalition - Cargill
American Civil Liberties Union - Liberio
These PACs are subject to change at any time during the next reset. If, for example, gun rights are no longer an issue in USG America, then the NRA will probably drop out of the top 8 PACs at that time. Another issue-related PAC may rise in its stead. In our example USG America where gun rights are no longer an issue, let us pretend that gay rights have now made it into the top issues, in which an organization such as the Human Rights Coalition may be selected to rise into the group of the admin/player-run PACs. We also reserve the right to add or remove any PAC at any time.
Admins hold veto power and absolute control over all actions of all PACs, and may at any time rescind, cancel, or overrule any action taken on the part of a PAC. However, the intention is to get the players active in the running of the PACs.
PACs are not to serve as party mouthpieces, and at any time, a player VP may be removed by the admin staff.
If you wish to serve as a player VP, PM the admin in charge of the PAC you are interested in. Include any information which may help to facilitate their decision.
Players are limited to one PAC each.
PACs for the new reset are going to be much more active throughout the entire session, in the interest of more accurately simulating the United States government and factors which influence it.
Each PAC will be headed by an admin. Each admin will select three members of USG to serve as VPs of the PAC. These VP positions are multis - completely unrelated to your primary character. The three players will be selected on a basis of OOC knowledge, partisanship, achieving an IG partisan balance, and other factors - conservative PACs will have two Republicans and one Democrat, liberal PACs two Democrats and one Republican.
PACs will be charged with being a constant, active force for achieving their agenda throughout the entire session, not just at elections. Lobbying and mid-session donations will be the name of the game, and the player VPs will be charged with a good portion of this. Actual details in the day-to-day operation and running of the PACs may vary from PAC to PAC, to fit with the admin and players running it.
The K Street setup will be preserved next reset, but with individual forums for each PAC. If you have something to tell a PAC, or something they should take note of, post it there. The admins and the player VPs will have access to the information in that PAC's forum and discussion will take place there.
The eight PACs which will be activated at the beginning of the next reset, as well as the admin running each, are as follows:
Aerospace & Defense PAC - Porthos
AFL-CIO - Magruder
Club for Growth - Austin
Sierra Club - Cross
American Petroleum Institute - Hayden
National Education Association - Mallory
Christian Coalition - Cargill
American Civil Liberties Union - Liberio
These PACs are subject to change at any time during the next reset. If, for example, gun rights are no longer an issue in USG America, then the NRA will probably drop out of the top 8 PACs at that time. Another issue-related PAC may rise in its stead. In our example USG America where gun rights are no longer an issue, let us pretend that gay rights have now made it into the top issues, in which an organization such as the Human Rights Coalition may be selected to rise into the group of the admin/player-run PACs. We also reserve the right to add or remove any PAC at any time.
Admins hold veto power and absolute control over all actions of all PACs, and may at any time rescind, cancel, or overrule any action taken on the part of a PAC. However, the intention is to get the players active in the running of the PACs.
PACs are not to serve as party mouthpieces, and at any time, a player VP may be removed by the admin staff.
If you wish to serve as a player VP, PM the admin in charge of the PAC you are interested in. Include any information which may help to facilitate their decision.
Players are limited to one PAC each.